It was a bit of a shock to see yesterday that Apple will be moving to in-house GPU designs for all their mobile products. They’ve had a good run of products on the back of Imagination Technology’s IP. It left me wondering how long they’ve been working on this, and if any acquisitions had quietly set the stage for the move. Perusing their recent acquisitions, I didn’t really see anything that obviously foreshadowed the move.
But then I looked at hiring. This piece on Apple hiring a spate of employees from Imagination Technology looks downright prophetic. They’ve been hiring away employees from Imagination Technology for some time, including a COO, VP of Hardware Engineering, and other rolls that worked on their PowerVR line such as GPU Architect, Engineering Manager, and Design Manager. I’m also assuming they’ve made a lot of hires outside of Imagination to complete their staff.
That’s still a lot of people who knew about Imagination’s roadmap, had access to designs, and were familiar with proprietary information. With so much of their revenue dependent on Apple licensing their IP, I can only image they will look for any reason to be litigious in the coming years. Not that Apple to worry much with their coffers, but I expect the lawsuits to come on fast and furious.
- Weird Amazon: An Exegesis of Loneliness - April 27, 2017
- Who Moved My Control Plane - April 27, 2017
- The Future Of SDN Is Up In The Air - April 24, 2017
- TELoIP and the SD-WAN Cook-off - April 21, 2017
- The Future of On-Prem in a Cloud World - April 21, 2017
- Rook is the New Flocker? - April 21, 2017
- Virtualization and Containers: All of This Has Happened Before - April 11, 2017
- TCP Terminators: An Expert Analysis - April 11, 2017
- Qumulo Secures Round C Prime Funding – My Conversation with Bill Richter - April 11, 2017
- CapEx on Cloud up 22% in 2016 - April 10, 2017