It was a bit of a shock to see yesterday that Apple will be moving to in-house GPU designs for all their mobile products. They’ve had a good run of products on the back of Imagination Technology’s IP. It left me wondering how long they’ve been working on this, and if any acquisitions had quietly set the stage for the move. Perusing their recent acquisitions, I didn’t really see anything that obviously foreshadowed the move.
But then I looked at hiring. This piece on Apple hiring a spate of employees from Imagination Technology looks downright prophetic. They’ve been hiring away employees from Imagination Technology for some time, including a COO, VP of Hardware Engineering, and other rolls that worked on their PowerVR line such as GPU Architect, Engineering Manager, and Design Manager. I’m also assuming they’ve made a lot of hires outside of Imagination to complete their staff.
That’s still a lot of people who knew about Imagination’s roadmap, had access to designs, and were familiar with proprietary information. With so much of their revenue dependent on Apple licensing their IP, I can only image they will look for any reason to be litigious in the coming years. Not that Apple to worry much with their coffers, but I expect the lawsuits to come on fast and furious.
- VMware NSX: Going Big with Micro-Segmentation - May 23, 2017
- DNA Storage is Weird - May 23, 2017
- NetApp and Open Source - May 23, 2017
- What is Big Data? The On-Premise IT Roundtable - May 23, 2017
- NAS Effect: 10TB Western Digital Red Drives - May 22, 2017
- Intel NFV, an SD-WAN Cook-Off, and a Missing Control Plane in Gestalt Networking News 17.6 - May 22, 2017
- “Big Data” Isn’t a Thing - May 19, 2017
- Managed Storage with ClearSky Data - May 19, 2017
- Microsoft Opening Data Centers in Africa - May 18, 2017
- Datrium And Open Convergence - May 18, 2017