What happens in the telephone game is that a little bit of information gets lost at each step along the path, and at the end of the chain you’ve basically lost all the information. And this happens all the time in computers, especially in data storage. Thin reclamation is the core technical challenge to thin provisioning, and the telephone game is the reason.
Virtualization and High Bandwidth Datacenter–How the Datacenter Landscape Is Changing
The traditional datacenter is comprised of servers, network, and storage. We have all seen major changes in server architectures (including newer processors, new instruction sets, faster RAM, PCIe, and Blade architecture) and storage architecture (SAN/NAS functionality, SSDs/EFDs, caching improvements, replication, and storage tiering). These improvements have shown major benefits to the users of these systems and have kept capital investments in IT moving along as IT departments have been able to improve stability and performance due to them.
V(per)PLEXed?
Flexible Thinking
Hu Yoshida talks about an all too familiar case where storage decisions are made locally by the Business Units and the procurement strategy does not take account of the long-term health of the group; ongoing OpEx costs are not born by individual business units and become the problem of the IT department. The concept and value of shared infrastructure was not really understood by the Business.