Nvidia announced that as of December 3rd, the company open-sourced its PhysX physics simulation engine, under the BSD-3 license.
For anyone not familiar, the license requires that redistributed source carry the same license, binaries must carry a copy of the license, and you can’t use the name of the copyright holder as a promotion tool. It’s fairly wide open.
PhysX was originally designed to provide better physics rendering in games, and came to Nvidia from Ageia in 2008. Originally this was provided by a discrete physics processing card, and then rolled into CUDA-enabled Nvidia GPUs.
The company sees physics as being key to exploding fields like AI, robotics, autonomous vehicles, and HPC. Open-sourcing PhysX means they hope to get their engine deployed in those markets outside of just games, and subsequently sell more GPUs.
- IT Certifications in 2019 - January 14, 2019
- Dropping the HAMR on Qualcomm | Gestalt IT Rundown: January 9, 2019 - January 9, 2019
- Composable Infrastructure is Just Blade Server 2.0 – The On-Premise IT Roundtable - January 8, 2019
- Saying Goodbye to Python 2.7 - January 4, 2019
- NooBaa is acquired by Red Hat - January 4, 2019
- 10 In-demand skills to learn in 2019 - January 3, 2019
- US Tariffs and Embedded Systems - January 2, 2019
- Stephane Charbonneau – IT Origins - December 21, 2018
- Australia demands an end to data protection - December 21, 2018
- Thomas Kurian and a Post-Greene GCP - December 20, 2018