Thin Provisioning: Playing the Telephone Game

What happens in the telephone game is that a little bit of information gets lost at each step along the path, and at the end of the chain you’ve basically lost all the information. And this happens all the time in computers, especially in data storage. Thin reclamation is the core technical challenge to thin provisioning, and the telephone game is the reason.

Cloud Computing: Cloud Standardisation

It’s no secret that I’m keen on the idea of Cloud Computing (and cloud storage in particular), so the concept of evolving standardisation is extremely exciting. I would also contend that for certain pieces of the cloud storage infrastructure we do need standards: Security, authentication, and the ability to dynamically switch workloads.

We Don’t Need Cloud Standards (Yet)

Championing “open” and calling for standards has become the first stalling action by late-movers in technology spaces. They see opportunity passing by and try to hold back progress and FUD the market by yelling about proprietary solutions, vendor lock-in, and a lack of standards. Many well-intentioned IT folks follow along: After all, who doesn’t want openness, standardization, and interoperability?

Sort of Right, Kind of Wrong!

Steve Duplessie is both right and wrong in his post on SSDs. He is right that simply sticking SSDs into an array and treating them as just Super Speedy Disk can cause yet more work and heartache! Concepts such as Tier 0 are just a nightmare to manage!